To model my first crate I used the standard Maya modelling toolset, including Bevel, Extrude, Cut, Bridge, etc.
Below is a process blog of how the object was created.
I started with a basic cube, which I bevelled and Scaled the edges to create the protective shell look I wanted.
I used the Cut tool to cut in some extra edge loops so I could use the Extrude tool to create the indent for the lid split. The cut tool was used to block out the teeth on the lid.
The Extrude tool was used again on the split going across the crate. The teeth have been shortened here as I was still deciding on the final size.
Using the Polygon Chip Off function, I split the crate into parts for the base and lid halves.
In these shots I am creating the internal parts of the crate with a negative Extrude.
The lines in the shot are guides so I can make sure the polygons are facing the correct direction.
This shot is from when I was deciding how the crate would open.
Some polygon reduction on the internal area.
Refining the lid teeth.
I created this overlap so that the locking mechanism would make sense. Previously the teeth just sat flush against each half, but now they have something to 'rest' on.
Showing new teeth on the crate.
Starting the modelled panel detail using the Extrude tool on flat areas of the crate.
Showing detail on full crate. The lid is symmetrical, so I only needed to change one half of the lid and duplicate it when I made changes.
More ideas for opening animation. At this point I decided if I was going for this kind of animation I would need to add hinges.
Hinge concepting.
I thought the hinge design was not too bad, but the sides were too thin for the industrial/military style crate I was going for.
So I thickened the hinge up and this was the final look.
Last look at the crate before final UV.


















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