The way substance works is a lot of the detailing is done using 'alpha' brushes, which are used to either mask or show parts of the material being used.
For my crates I wanted to integrate the game logo seen in the supplied concepts, to bring the game branding into play.
As I don't have access to the development resources, I needed to create one from scratch.
As you can see from the layers panel in this screenshot, I have taken part of the crate logo, then traced each element of the logo in high resolution.
To make a circular version like the crates, I inverted the main logo and added a white circle to the background.
With these two alphas, I have the choice of which logo version to use.
And here's the alphas being used in Substance Painter.
Creating custom alphas is something that would be expected in industry.




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