Tuesday, 10 October 2017

Modelling Crate 2

To model this crate I used Maya tools (Cut, Extrude, Bevel, etc.)

Below is a progress blog of the modelling process.


I started with a cube, then used the Cut tool to cut one of the corners off. I took a cylinder and deleted half of it so that I could weld it onto the corner of the cube. I used the cut tool to add in the extra edge loops at the top.


Early version of the dispenser tray.


Using the same technique as part one, I added more smaller cylinders to the other corners. I cut out an opening in the large corner by deleting faces. I added the ridges by creating edge loops, then extruding out.


Concepting for how it will open.


I added more ridges because it was looking a little plain. I scaled down the outer parts of the ridges to create a more interesting corrugated look.


Using the cut tool I shapes in the smaller cylinders which I then extruded inwards to make the detailing.


I added a large light to the front of the main cylinder.


I added more edge loops to the top and bottom and extruded to make an extra lip around the top. This makes the top more interesting and also gives it function, for protecting the surface from damage.


The final look of Crate 2.

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