Sunday, 10 December 2017

Substance Baking and Texturing Crate 2

Using the techniques learned in the first crate, I created a texture for my second crate in Substance painter.

Again, I started with appropriately named high and low poly objects.


There seemed to be some strange issues with the bake.


I exported the Normal map and manually edited it in Photoshop.


This fixed the issue.


Testing out materials and using polygon selection to create alpha masks.


Emissive and Metallic materials on show.


Metal frames for the dispenser cover using an alpha brush to paint in the material.


Colour scheme decided with text and logo alpha brushes to add detail.

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