Wednesday, 20 December 2017

Substance Baking and Texturing Crate 3

Using the techniques learned in the first crate, I created a texture for my second crate in Substance painter.

Again, I started with appropriately named high and low poly objects.


Named high and low poly models.


Imported and baked.


Testing materials.


Settled on a colour scheme. Using alpha masks to give different areas different materials. Rubber corners and weld line details were added.


Custom alpha stamp for the logo.


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