Friday, 1 December 2017

Substance Baking and Texturing Crate 1

Learning how to use substance was the biggest challenge of this project.

Preparation was key. I created a high poly version of my crate and used the Substance naming conventions to allow for baking in the editor.


High and low poly models in Maya.


Low poly model in Substance.


Substance High to Low poly bake window, note the _low _high naming convention, which allows it to bake from your exported files.


Crate after baking. Details from high poly have come through.


Testing out a smart material for the first time. Looks okay but not worn enough.


Getting to grips with Normal stamps.


And Heightmap alphas.


Importing custom Alpha brush.


And testing it out.


Testing out colours and materials.


Using an alpha brush to bring out the shiny material for the handles.


Decided on a theme. Military ammo/weapon crate. Using alphas to add text and logos.


Added extra wear to the corners.


Closer look.


Text Alpha detail.


Added Emissive glow.

No comments:

Post a Comment